Lt. zombowner wrote:LimbSoup: When will you understand that the zombies increase their HP by 100 only by round? And if you think there is no max. zombies even in singleplayer, GO SEE TERYARCH'S SITE.
Perhaps you should provide a link to back up your statement. I'm not going to search Treyarch's site for something that isn't there. But you won't be able to, because its flat out wrong. Zombie HP increases by 100 only zombie levels before 10 (health doesn't increase during dog rounds). After that, it increases by 10%. And no, there is no max.
http://wiki.treyarch.com/wiki/Downloadi ... _The_Tools
from raw/maps/_zombiemode.gsc
- Code: Select all
ai_calculate_health()
{
// After round 10, get exponentially harder
if( level.round_number >= 10 )
{
level.zombie_health += Int( level.zombie_health * level.zombie_vars["zombie_health_increase_percent"] );
return;
}
if( level.round_number > 1 )
{
level.zombie_health = Int( level.zombie_health + level.zombie_vars["zombie_health_increase"] );
}
}
Note that earlier in the code zombie_health_increase is 100, and zombie_health_increase_percent is 0.1, i.e. 10%.
If you can't even realize that by level 30+, the rounds are getting much much longer because of a huge increase in zombies, I seriously doubt you've gotten this far.


