A single, complete field codex for Call of Duty Zombies. Every round-based map ever shipped, documented the way a high-round runner and Easter-egg hunter actually needs it.
What this covers
Every Zombies (and Extinction) mode across the whole series: the full Treyarch canon from Nacht der Untoten to Black Ops 6 (including Vanguard and Modern Warfare III Zombies), plus the non-Treyarch entries - Sledgehammer's Advanced Warfare Exo Zombies and WWII Nazi Zombies, and Infinity Ward's Infinite Warfare Zombies and Ghosts Extinction. All three Dead Ops Arcade games are in. Use the studio tab on the Maps page to filter by developer.
What each map page holds
The full main-quest Easter egg as a tap-to-check checklist you tick off while you play, the musical Easter-egg triggers, in-game ciphers with solutions where they are known, story lore and intel, every wonder weapon and buildable, the perk lineup, and high-round training routes and loadouts. Maps carry multiple images where they exist - alternate loading screens, map layouts, and concept art - with a click-to-zoom viewer.
Your progress stays yours
Beaten maps and per-step Easter-egg checklists are saved in your browser only, in localStorage. Nothing is uploaded; nothing leaves the machine. Clear your browser data and it resets.
Built for preservation
The cutscene compilations and Easter-egg songs are archived locally so the codex does not depend on any outside source staying online. If a video is taken down or a channel disappears, your copy still plays. The wonder-weapon renders, perk-machine art, and map images are stored locally too.
How it is built
The catalog is generated from structured research grounded in the Call of Duty community wiki and established Easter-egg guides, then cross-checked for the canon details that are easy to get wrong (song titles, quest names, which crew is on which map). Every map, perk, weapon, and section page is generated from a single data set, so the whole site stays consistent.