Legacy

History & Lore

The people, voices, and stories behind Call of Duty Zombies.

What began in 2008 as an unannounced bonus mode tucked behind the campaign of Call of Duty: World at War became one of gaming's most enduring cult phenomena. Over more than fifteen years, Treyarch's Zombies mode grew from a four-wall survival experiment into a sprawling mythology of mad science, interdimensional horror, celebrity-stacked casts, and hidden songs. This page traces the real people, studios, and stories behind Nazi Zombies.

Origins: A Side Project That Became a Pillar

Zombies was never part of the official plan for Call of Duty: World at War (2008). During a difficult development cycle, a small group at Treyarch began experimenting with a cooperative survival mode pitting players against endless waves of the undead, reusing assets already built for the main World War II campaign. There was no dedicated budget and no marketing; it grew out of an internal idea that the team simply found fun to play.

The result was Nacht der Untoten (German for 'Night of the Undead'), a single derelict bunker where up to four players boarded windows, bought weapons off the walls, and survived as long as they could. It shipped as a hidden mode, originally unlocked only after finishing the campaign, with no fanfare. In this first version the four survivors were unnamed U.S. Marines, not the iconic named crew.

Word of mouth did the rest. The mode's popularity caught Treyarch off guard and turned an unbudgeted experiment into a franchise cornerstone. Zombies expanded across the World at War map packs and has appeared in nearly every Treyarch-led Call of Duty since, eventually becoming a marquee selling point alongside campaign and multiplayer.

The Original Crew and Their Voices (Ultimis / Primis)

The famous four-person crew did not debut in Nacht der Untoten. The named characters, retroactively called 'Ultimis,' first appeared in Shi No Numa, the third World at War Zombies map: American Marine 'Tank' Dempsey, Soviet soldier Nikolai Belinski, Japanese Imperial officer Takeo Masaki, and the German scientist Dr. Edward Richtofen. A second, younger 'Primis' version of the same four was later introduced in Black Ops III, voiced by the same core actors. Anchoring the storyline are Dr. Ludwig Maxis and his daughter Samantha Maxis, whose fate at Group 935's Der Riese facility drives much of the early lore.

Several of these performers have voiced their roles for well over a decade, which is part of why the cast feels so iconic to longtime fans. Tom Kane, the original voice of Takeo, later stepped back from voice work after suffering a stroke, and the role has since been recast (Nelson Lee voices Takeo in the newest Black Ops 7 crew).

Tank Dempsey
Steve Blum
Has voiced the gung-ho American Marine since World at War; a prolific voice actor (Spike Spiegel in Cowboy Bebop, Wolverine in many Marvel titles).
Nikolai Belinski
Fred Tatasciore
Voices the hard-drinking Soviet soldier across the original saga; also a veteran of Hulk and countless game/animation roles.
Takeo Masaki
Tom Kane
Original voice of the stoic Japanese officer (also Yoda, Admiral Ackbar in various media). Later recast after his stroke.
Edward Richtofen
Nolan North
Has played the unhinged German scientist since World at War; one of gaming's most recognizable voices (Nathan Drake in Uncharted).
Dr. Ludwig Maxis
Fred Tatasciore
Also voiced by Tatasciore; the Group 935 lead scientist and Samantha's father.
Samantha Maxis
Julie Nathanson
Has voiced Samantha across the saga since the early Black Ops era, from the child trapped in the Aether to her adult role in the Cold War story.

The Celebrity Guest Casts

Treyarch repeatedly raised the mode's profile by casting recognizable actors, often drawn from horror and crime cinema, to play the survivors on special maps.

Call of the Dead (Black Ops, 'Escalation' DLC, 2011) was set on a frozen film location and featured a horror-movie all-star cast, with legendary director George A. Romero appearing as himself as the map's boss. Mob of the Dead (Black Ops II, 'Uprising' DLC, 2013) cast a quartet of crime-film actors as 1930s Alcatraz gangsters. Dead of the Night (Black Ops 4, 2018) assembled a roster of acclaimed British and American actors as guests at a haunted English manor in 1912.

Call of the Dead - himself / boss
George A. Romero
The 'godfather of the zombie film' (Night of the Living Dead) appears as himself.
Call of the Dead - survivor
Danny Trejo
Machete star, playing a version of himself.
Call of the Dead - survivor
Sarah Michelle Gellar
Buffy the Vampire Slayer.
Call of the Dead - survivor
Robert Englund
A Nightmare on Elm Street's Freddy Krueger.
Call of the Dead - survivor
Michael Rooker
The Walking Dead, Guardians of the Galaxy.
Mob of the Dead - Billy Handsome
Ray Liotta
Goodfellas.
Mob of the Dead - Albert 'Weasel' Arlington
Joe Pantoliano
The Matrix, The Sopranos.
Mob of the Dead - Finn O'Leary
Michael Madsen
Reservoir Dogs, Kill Bill.
Mob of the Dead - Salvatore DeLuca
Chazz Palminteri
A Bronx Tale, The Usual Suspects.
Dead of the Night - Gideon Jones
Kiefer Sutherland
24, The Lost Boys.
Dead of the Night - Godfrey
Charles Dance
Game of Thrones' Tywin Lannister.
Dead of the Night - Jonathan Warwick
Brian Blessed
Flash Gordon, Blackadder.
Dead of the Night - Christina Fowler
Helena Bonham Carter
Fight Club, the Harry Potter films.

The Music: Hidden Songs and the Teddy-Bear Tradition

Music is central to the Zombies identity, and most of it comes from Treyarch composer and sound designer Kevin Sherwood, who wrote and produced the mode's signature easter-egg songs. His longtime collaborator, singer Elena Siegman, provided vocals on many of the most beloved tracks, including 'Lullaby of a Dead Man,' 'The One,' 'Beauty of Annihilation,' '115,' 'Abracadavre,' and others across World at War, Black Ops, and Black Ops II/III. Siegman also performed many of the Perk-a-Cola jingles such as Juggernog.

A defining ritual is the hidden song easter egg: on many maps players activate a secret vocal track by finding and interacting with three concealed objects, most famously three teddy bears scattered across the level. Activating all three swaps the ambient audio for a full song, a tradition that began in the early maps and became a fan-hunted staple of nearly every release.

Other vocalists expanded the palette over time. Singer-songwriter Malukah performed tracks such as 'Always Running' and 'Where Are We Going,' and composer Clark Aboud (credited as Clark S. Nova) contributed vocals and music to later songs. Treyarch also licensed outside artists: the band Avenged Sevenfold wrote 'Not Ready to Die' for Call of the Dead and 'Mad Hatter' for the Black Ops 4 map IX, with their existing single 'Nightmare' featured on Moon, while a hidden easter egg on the map 'Five' plays Eminem's 'Won't Back Down' (featuring P!nk).

Composer / sound designer
Kevin Sherwood
Treyarch staff composer who wrote and produced the core Zombies easter-egg songs.
Lead vocalist
Elena Siegman
Voice on '115,' 'Beauty of Annihilation,' 'The One,' 'Abracadavre' and more, plus Perk-a-Cola jingles.
Vocalist
Malukah
Performed tracks including 'Always Running' and 'Where Are We Going.'
Composer / vocalist (as Clark S. Nova)
Clark Aboud
Contributed music and vocals to later Zombies songs.
Licensed band
Avenged Sevenfold
Wrote 'Not Ready to Die' (Call of the Dead) and 'Mad Hatter' (IX); 'Nightmare' appears on Moon.
Licensed artist
Eminem (feat. P!nk)
'Won't Back Down' is a hidden easter-egg track on the map 'Five.'

The Architects: Treyarch's Developers and Writers

Zombies is a Treyarch creation, and a handful of developers shaped its story and design over the years. Jimmy Zielinski, an animator who was part of the original World at War Zombies team, is widely credited as a key creative force behind the early mode and its easter eggs; he served as creative/design director for Zombies through Black Ops and most of Black Ops II before leaving the studio in late 2014.

Jason Blundell became the defining storyteller of the mode's middle era, directing the Zombies narrative through Black Ops II, III, and 4 and rising to co-studio head and game director at Treyarch. His Black Ops III work, in particular, is credited with weaving the sprawling Aether saga into a cohesive epic. Blundell departed Treyarch in early 2020 after roughly thirteen years.

Craig Houston has been the throughline writer. He has written for Treyarch's campaigns since Call of Duty 3 (2006) and served as the principal writer for Zombies starting with World at War in 2008, continuing as lead and later senior lead writer across the franchise's evolution, including the Dark Aether era and Vanguard Zombies. The constant across all of it is the studio itself: Treyarch, which originated the mode and has steered every mainline Zombies experience.

Original Zombies creative / design director
Jimmy Zielinski
Original-team animator often credited with the early Zombies concept and easter eggs; led Zombies through BO1 and most of BO2 (left Treyarch in Dec 2014).
Zombies story director (BO2/III/4)
Jason Blundell
Directed the Aether saga's grand arc; rose to co-studio head before departing Treyarch in early 2020.
Lead / senior lead writer
Craig Houston
Treyarch's principal Zombies writer since World at War (2008); also campaign writer since Call of Duty 3 (2006).
Studio
Treyarch
The developer that created Zombies as an internal experiment and has led every mainline Zombies mode since.

Dead Ops Arcade: The Real Origin (Myth vs. Reality)

A popular fan legend holds that an outside solo developer built Dead Ops Arcade alone, sold it to Call of Duty, and 'made millions.' The documented record does not support that framing. Dead Ops Arcade was created inside Treyarch as an internal passion project, championed by the studio's own Chief Technology Officer, David King.

It debuted in 2010 as a hidden easter egg in the original Black Ops: players could break free of the interrogation chair at the main menu (as Alex Mason), access a CIA terminal, and type 'DOA' to unlock a top-down, twin-stick arcade shooter packed with 1980s arcade nostalgia. King has described it as a homage to the classic arcade games he loved growing up in the '80s, saying the mode 'started out as a simple homage' before 'things just kept getting crazier from there.' Treyarch itself frames it as one of its favorite internal traditions and an 'ultimate internal passion project,' and the mode has returned in sequels (Dead Ops Arcade 2 in Black Ops III, and later entries through Black Ops Cold War and Black Ops 7).

Verdict: the 'solo developer sold it to Call of Duty and made millions' story is a myth. What is real is that one person, Treyarch CTO David King, was the driving visionary behind Dead Ops Arcade, but he was already a senior employee of the studio, it was a collaborative in-house creation rather than a one-man product, and there is no documented outside sale or 'millions' payout. The accurate version is an internal side project that grew into a beloved recurring mode.

Dead Ops Arcade visionary / creator
David King
Treyarch's Chief Technology Officer; conceived and championed Dead Ops Arcade in-house as an homage to 1980s arcade games. Not an outside solo dev who sold it.

The Dark Aether Reboot (Cold War Onward)

With Black Ops Cold War (2020), Treyarch launched a soft reboot of the Zombies storyline known as the Dark Aether saga, set in 1980s and serving as a new continuity distinct from the original Aether story while still tied to it through certain returning characters. The new narrative centers on rival Cold War organizations racing to weaponize an interdimensional realm.

On the Western side is Requiem, a covert CIA research division tasked with containing Dark Aether outbreaks, with field operations connected to returning Black Ops figure Grigori Weaver (voiced by Gene Farber) and featuring an adult Samantha Maxis (Julie Nathanson) as a central character. Opposing them is the Omega Group, a KGB/Spetsnaz-backed outfit led by the returning villain Colonel Lev Kravchenko, seeking to harvest the resource Aetherium for the Soviets. The story unfolds across maps such as Die Maschine, Firebase Z, Mauer der Toten, and Forsaken, and continues into later titles (Black Ops 6 and beyond), with Edward Richtofen reprised by Nolan North in his Dark Aether incarnation.

Samantha Maxis (Requiem)
Julie Nathanson
Returns as an adult agent central to the Requiem story.
Grigori Weaver (Requiem)
Gene Farber
Returning Black Ops character; CIA field ops director for Requiem.
Edward Richtofen (Dark Aether)
Nolan North
Reprises Richtofen in the rebooted continuity.
Col. Lev Kravchenko (Omega Group)
Returning Black Ops antagonist leading the Soviet Omega Group.